![]() ![]() Retreating after having heroes at 170 stress is an option as well, assuming you are trying not to lose them all. Originally posted by Doctective: I still haven't heard a good argument on why retreating shouldn't be an option. There may be some edge cases (if you're otherwise in good shape or and/or close to the end, it might be worth trying to push on for a bit with a three-man party), but usually if you stick to these guidelines, you'll never be in a situation where you need to worry about heart attack chains or party wipes more generally. You're outside of battle and a character needs to survive one or more death's door checks from a lingering DoT you can't treat. ![]() Multiple characters are at death's door or single-digit HP and you can't get them back into shape Three characters hit 100 stress and become afflicted (two and a virtue is tolerable for a short while, but if you have a long way to go, it's still probably best to get out). My rules of thumb are that you should abandon a quest (retreating from battle if necessary) if any of the following happen: If your stress is getting up in the 180s, you're waiting way too late to retreat and abandon your quest. ![]()
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